Line-of-Sight Integrals through a 3D Texture

Tested on NVIDIA 1070 and Intel 620.

Click on the image and drag.
Freq 8
Edges 0.0000
Red 1.0000 Stereo
Green 1.0000 Mono
Blue 1.0000 Large Mono
(Colors > 1.0 may saturate.)
 
WebGL renderer: unknown
WebGL vendor: unknown
 
Other exercises are here.