Line-of-Sight Integrals through a 3D Texture
Tested on NVIDIA 1070 and Intel 620.
Click on the image and drag.
Freq
8
Edges
0.0000
Red
1.0000
Reset Sliders
Stereo
Green
1.0000
Sliders Preset 1
Mono
Blue
1.0000
Sliders Preset 2
Large Mono
(Colors > 1.0 may saturate.)
Run Auto Rotate
WebGL renderer:
unknown
WebGL vendor:
unknown
Other exercises are
here
.